Posts

Showing posts from November, 2014

House model

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Done in 3ds max....

my 2nd model (ANGEL)

Done in maya 2013... without texturing Rigging in maya done

HANDGUN

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                                             Used  Ambient occlusion and mentalray render

TANK

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  Used  Ambient occlusion  and  mentalray render

HEADSET

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  Used  Ambient occlusion and mentalray render

WALL-E images output

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Used  Ambient occlusion and mentalray render

WALL-E

Done in maya 2013.. Without texturing and used Viewport 2.0 with screen-space Ambient occlusion & gamma corection took video out using playblast